Paper Mogul Sports
· Season 2 · Round 14

The Boiler Run — Team Pack Race

The Basement · The Boiler Run · 743 m · 16 competitors Heavy drops Peg chaos Slick floor Pinch points Soft surfaces Uphill section Air time Curve heavy
FULL TIME Fairness
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Carnage — Puck Yeah survives to win

Puck Yeah took The Boiler Run — Team Pack Race for the The Pucks. The Lieutenant finished second. 14 competitors failed to finish. The Soft Boys took the team honours.

#CompetitorTeamTimeGap Grid+/-ContactsTop speed
Puck Yeah INCOMPLETE PCK The Pucks 2:18.044 10 +9 9 12.0
The Lieutenant INCOMPLETE LMP Lump Patrol 2:22.622 +4.58 1 -1 10 10.5
Custard INCOMPLETE SFT The Soft Boys 2:35.755 +17.71 9 +6 12 10.8
Stubbs INCOMPLETE NUG The Nuggets 2:37.067 +19.02 4 0 11 10.7
Pilot Light INCOMPLETE HEA Basement Heat 2:43.061 +25.02 8 +3 8 10.6
Big Randy INCOMPLETE NOO The Noodles 2:43.884 +25.84 5 -1 11 12.4
Crawlspace INCOMPLETE HEA Basement Heat 2:44.350 +26.31 13 +6 12 10.6
Tender Greg INCOMPLETE SFT The Soft Boys 2:44.523 +26.48 11 +3 7 10.6
Tube Sock INCOMPLETE WET The Wet Socks 2:45.366 +27.32 14 +5 3 10.6
10 Second Sock WET The Wet Socks 2:47.377 +29.33 6 -4 9 10.2
The Kidney INCOMPLETE BEA The Beans 2:47.545 +29.50 2 -9 5 9.9
12 Butter Bean BEA The Beans 2:48.394 +30.35 3 -9 18 11.1
Chunk INCOMPLETE LMP Lump Patrol 2:50.211 +32.17 15 +2 10 11.2
Floppy Joe INCOMPLETE NOO The Noodles 2:50.523 +32.48 7 -7 11 12.3
Wide Load INCOMPLETE PCK The Pucks 2:57.650 +39.61 12 -3 3 11.3
Thick Rick DNF NUG The Nuggets 4:57.017 +158.97 16 0 1 10.9
0.017
Absolute carnage.
4.928
Ooh, that looked like it hurt. Recent finishes: 3-1-3-2-1.
9.072
And it all goes wrong.
14.422
And Tender Greg takes flight.
18.289
Up goes The Lieutenant.
21.933
Big air for Floppy Joe.
29.278
That is the sport, right there. Recent finishes: 3-1-3-2-1.
30.089
Chunk has it. Recent finishes: 3-1-3-2-1.
32.700
Beautiful. Just beautiful. Recent finishes: 1-7-5-3-2.
36.100
Puck Yeah takes it. Career record: 14 wins from 33, average finish 3.7.
40.361
Look at that.
SectionSurfaceLeader at exitElapsedFastest through
Starting Ramp Smooth Tube Sock 1.589 Chunk 1.572
Smooth Descent Hard Chunk 4.594 Stubbs 2.739
Sweeping Curve Hard Chunk 6.378 Stubbs 1.644
Smooth Descent Smooth Tender Greg 9.028 Tender Greg 2.122
The Drops Smooth Tender Greg 11.206 The Lieutenant 2.089
Peg Field Metal Tender Greg 13.606 Chunk 2.184
The Pinball Table Hard Tender Greg 15.289 Chunk 1.572
Collision Funnel Carpet Tender Greg 17.267 Puck Yeah 1.705
Smooth Descent Smooth Chunk 19.811 Chunk 2.378
Barrier Run Metal Chunk 23.972 Puck Yeah 3.283
Sweeping Curve Hard Chunk 25.861 Puck Yeah 1.839
Bounce Pads Slick Chunk 28.106 Chunk 2.245
S-Bend Hard Chunk 30.161 Chunk 2.055
Tight Curve Smooth Chunk 32.222 Chunk 2.061
The Funnel Carpet Chunk 33.089 Chunk 0.867
#TeamScoreFinishersPoints
1 SFT The Soft Boys 11 0/2 8
2 HEA Basement Heat 12 0/2 7
3 LMP Lump Patrol 15 0/2 6
4 PCK The Pucks 16 0/2 5
5 WET The Wet Socks 19 1/2 4
6 NUG The Nuggets 20 0/2 3
7 NOO The Noodles 20 0/2 2
8 BEA The Beans 23 1/2 1
Pack races score the sum of a team's best three finishing positions. Lower is better.

Race card

16 declared
12
Floppy Joe The Noodles
25 starts, 1 win, average finish 6.7. Last five: 7-9-5-6-8.
19.50
1
Big Randy The Noodles
31 starts, 0 wins, average finish 6.8. Last five: 5-7-3-6-8.
38.04
11
Tube Sock The Wet Socks
28 starts, 0 wins, average finish 7.0. Last five: 8-14-7-5-5.
38.54
2
Second Sock The Wet Socks
32 starts, 0 wins, average finish 7.6. Last five: 10-8-4-11-6.
67.64
22
Butter Bean The Beans · HOME
28 starts, 0 wins, average finish 7.1. Last five: 14-6-13-8-6.
115.39
6
The Kidney The Beans · HOME
30 starts, 0 wins, average finish 6.7. Last five: 6-14-8-10-6.
29.64
13
Crawlspace Basement Heat · HOME
31 starts, 1 win, average finish 6.9. Last five: 5-16-5-7-7.
57.99
9
Pilot Light Basement Heat · HOME
28 starts, 0 wins, average finish 7.4. Last five: 6-9-5-5-7.
89.58
7
Stubbs The Nuggets · HOME
28 starts, 3 wins, average finish 5.0. Last five: 12-4-7-4-3.
32.14
33
Thick Rick The Nuggets · HOME
26 starts, 2 wins, average finish 5.0. Last five: 4-8-3-16-1.
22.18
10
The Lieutenant Lump Patrol
32 starts, 7 wins, average finish 4.4. Last five: 1-8-8-3-1.
8.60
5
Chunk Lump Patrol
31 starts, 10 wins, average finish 3.5. Last five: 1-1-6-2-2.
2.87
69
Puck Yeah The Pucks
30 starts, 13 wins, average finish 3.8. Last five: 3-6-1-2-12.
7.61
4
Wide Load The Pucks
29 starts, 11 wins, average finish 3.9. Last five: 1-3-1-2-4.
6.00
6
Tender Greg The Soft Boys
27 starts, 0 wins, average finish 6.2. Last five: 16-2-4-3-5.
28.74
21
Custard The Soft Boys
28 starts, 0 wins, average finish 5.5. Last five: 2-3-7-4-2.
12.97

Course preview

50 sections · 743 m
Starting Ramp Hard
8m ↓24°
Smooth Descent Hard
20m ↓15°
Sweeping Curve Hard
16m ↓13°
Smooth Descent Hard
16m ↓15°
The Drops Hard
14m ↓32°
Peg Field Hard
14m ↓32°
The Pinball Table Slick
20m ↓14°
Collision Funnel Hard
10m ↓16°
Smooth Descent Hard
16m ↓15°
Barrier Run Smooth
14m ↓22°
Sweeping Curve Smooth
16m ↓13°
Bounce Pads Smooth
14m ↓22°
S-Bend Smooth
18m ↓12°
Tight Curve Smooth
11m ↓12°
The Funnel Smooth
11m ↓17°
Narrow Pipe Metal
13m ↓18°
The Gauntlet Smooth
17m ↓22°
The Hairpin Smooth
14m ↓16°
Split Route Smooth
16m ↓22°
Stairwell Hard
16m ↓31°
Carpet Flat Carpet
14m ↓10°
Tight Curve Carpet
11m ↓12°
The Hairpin Smooth
14m ↓16°
Stairwell Hard
16m ↓31°
Fabric Run Soft fabric
12m ↓11°
The Drops Hard
14m ↓32°
Peg Field Hard
14m ↓32°
The Pinball Table Slick
20m ↓14°
Collision Funnel Hard
10m ↓16°
Smooth Descent Hard
16m ↓15°
Barrier Run Smooth
14m ↓22°
Sweeping Curve Smooth
16m ↓13°
Bounce Pads Smooth
14m ↓22°
Smooth Descent Hard
22m ↓15°
Sweeping Curve Hard
16m ↓13°
Slick Floor Slick
16m ↓12°
The Plunge Metal
18m ↓30°
Smooth Descent Hard
20m ↓15°
The Kicker Hard
9m ↓11°
Bounce Pads Smooth
14m ↓22°
The Gap Hard
16m ↓15°
The Drops Hard
14m ↓32°
Sweeping Curve Smooth
16m ↓13°
The Washboard Hard
16m ↓32°
Big Air Metal
22m ↓17°
Smooth Descent Smooth
16m ↓15°
Sweeping Curve Hard
16m ↓13°
Final Sprint Hard
18m ↓16°
Target Zone Carpet
8m ↓5°
Exit Gate Hard
7m ↓8°

Built for full-roster events. Four pinch points, two peg fields and nowhere at all to hide. The boiler itself is in play and always has been: the rulebook lists it under furniture, and the medical staff list it under something else.

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